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Offline, the game comes with more than 60 original levels made by Nintendo that do a great job of showing off what the level editor can do. The limits of creating levels also funnel back into the limits of playing them. The tools present in the game right now are still immense, creative, and fun and a lot of the limitations and absences make some sense, but it’s still ultimately disappointing. You can’t string together levels to make your own world. You can’t add in locked doors or secret exits. It’s missing a wide variety of enemies and power-ups (No Charging Chucks, no Rexes, no Penguin Suit, no Frog Suit, etc.) from each of the art styles. The possibilities for creation are vast, but if you’re familiar with 2D Mario games, it’s not quite the endless array of possibilities that we might have hoped for.
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Visually, seeing how the tools for each of the six level types look across the four different art styles is similarly magnificent. Even the way that the game speaks every item you place helps add to the rhythmic beauty of the sound. The way the music shifts when you’re editing a level and then testing it out is amazingly charming.
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Making the creation experience even better is the spectacular sound design. It truly is a delight to just kick back and experiment with 2D Mario level design, and in my first weeks, I’ve created levels focused around spin-jumping off Yoshi to make far-off jumps and put together insane hellscapes filled with a bunch of angry giant Wigglers riding in Koopa Clown Cars while Lakitu throw out even more angry giant Wigglers. Once you have all of the tools, you can do crazy awesome things like place a giant winged Goomba underwater, build a mini Bowser army, or add in your own sound effects. Throughout the review process, I kept on discovering new uses for enemies and items through my own works and other’s. Figuring out how the pieces can fit together and seeing what secrets are hidden in the interactions between each object is wonderful. Unfortunately, it takes a leisurely nine days to unlock all of the creation tools, but even from the get-go, building your very own 2D Mario levels is engaging.
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